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** IMPORTANT ** Fatigue settings

By jdavidbakr - Site Admin
5/14/2014 12:17 pm
I have discovered a bug in the fatigue settings in your game plan. The "Max Fatigue before pulling players" value was behaving in the opposite way as the instructions indicated. I have deployed a fix that will begin with the next sim. The default value has been changed from 40 to 60, and if you had not changed this value then I have moved your 40 setting to 60.

Please take a moment to verify that the value you have selected here is what you intend prior to the sim that will run on May 16.

Re: ** IMPORTANT ** Fatigue settings

By Gustoon
1/13/2015 6:50 am
Has this been fixed? I have 2 RBs and a rushing FB that I just can't seem to keep on the field. last game out I had linemen and WRs (which is not as bad, granted) running the ball.
I had max fatigue before pulling players set to 20, I have now adjusted this to 25...or am I going the wrong way with this?

Re: ** IMPORTANT ** Fatigue settings

By jdavidbakr - Site Admin
1/13/2015 7:37 am
Gustoon wrote:
Has this been fixed? I have 2 RBs and a rushing FB that I just can't seem to keep on the field. last game out I had linemen and WRs (which is not as bad, granted) running the ball.
I had max fatigue before pulling players set to 20, I have now adjusted this to 25...or am I going the wrong way with this?


The default is 60 - the value is how fatigued your players are, so 20-25 is still pretty fresh. You probably want numbers from 50-70.

Re: ** IMPORTANT ** Fatigue settings

By Gustoon
1/13/2015 9:06 am
OK thanks, learning season I think ;)